This will include any future MERC Mercs that are added. ALL_MERCS_AT_MERC set to TRUE will allow you to hire any of the MERC mercs as soon as the site opens. MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus Here are the valid settings for personalities and Attitudes: CUSTOM_PERSONALITY and CUSTOM_ATTITUDE allow you to specify what personality you want for your IMP USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of START_ATTRIBUTE is the value all of your stats and skills 20 stat points when you do this, the skill goes from 35 to Zero and you gain 15 points in that you receive when you take a skill from 35 to Zero. MAX_ZERO_BONUS is the amount of stat points IMPATTRIBUTEPOINTS is the amount of extra points you start out with when all of your stats Max_ATTRIBUTE_POINT is of course, the opposite, the highest amount you can raise a stat to. you can lower an attribute, and the lowest you can lower a skill before it hits zero. The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest The following are empty in standard JA2 1.13 but do not have full voice sets. If there are any errors in the following then the default values (3 males slots 51-53 and 3 females You can reduce the numbers but there should always be at least one There should be one IMP_MALE_X for each slot. sets will work although the IMPs will be silent a lot of the time. slots will work only if they have a blank full name in prof.dat. The "usual" slots are 51,52,53 for males and 54,55,56 for females. The following allow you to change how many and which slots from prof.dat are available for (B.S.E.) characters, the player can have (Range: 0 - 6). In this section you can change settings which uses the IMP generation decide to change anything in this file, it's recommended that you make a backup copy _MIN_ENEMY_GROUP_SIZE This file contains the default values from 9-14-05 version of the 1.13 MOD. MAX_MILITIA_PER_SECTOR <= MAX_STRATEGIC_TEAM_SIZE MAX_TRAINING_SQUAD_SIZE <= MAX_MILITIA_PER_SECTOR * 2 PRICE_MODIFIER = 1-100 (Lower is better) By default, the values below are the values present in the 9-14-05 release of the code. But the settings within it can be changed as much as you want. ![]() This options file cannot be added to without hard coding. ![]() The only thing I remember in Drassen is to establish the food supply to Miguels rebels in Omerta with the help of the drunk priest. I seem to remember that one of your headhunting (literally) marks sometimes hides out there too. Chitzena also has a couple of small quests, save the tourists and reposess the chalice (I've never tried the option of giving it to Kingpin). But that is late in the gameĭrassen and Chitzena have the two easiest mines to take. I do take a childish delight in, late in the game, to fill his house with C4, both inside and outside against the walls, then start pushing remote control buttons to see him and his goons turn into something akin to spaghetti bolognese that escapes a blender. You can grab it, but an otherwise useful, neutral town might end up being hostile. The San Mona mine is a bit special, because it doesn't really have any gold, but is used by a mafia boss (Kingpin) to hide his cash in. Not to mention if one of your squads have been beaten up badly, you might to evacuate them to a safe spot as fast as possible. Also, there is a freelance helicopter pilot in the game that can operate out of the airport and airlift your squads, either to or from where they want to go. That means you can get supplies from online stores flown in and distribute to your mercs. The tiny symbols at B:13 and N:3 are airports.
0 Comments
Leave a Reply. |